This is at it should be. Check the last 20 lines or so of the damage procedure, and the group_gain procedure in fight.c. That's where the exp is calculated. -Johan > From: "Dan Johnson" <danpatti@dreamscape.com> > > I seem to be having a problem with exp...All the mobs are only giving > a fraction of what the exp should be... > > If one of my builders set a mob through oasisolc to be at say... > 500,000exp when you kill it it only gives you 100,000 > If they have something set at 100 exp it will give you say...33 exp... > Very strange...This hold tru for the existing mobs that were on the > MUD. Fido for example only gives a fraction of EXP he is supposed to... > > Any help on this little problem would be appreciative... > > Dan Johnson > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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