At 12:05 AM 1/1/90 +0000, you wrote: >Well... >XP runs for newbies. This seems to me like 'cheating' the mud system, >as a newbie could get up to 50 levels with one kill, if in a high >level group. Instant super chars. So, my idea is to have a maxgain >every level. Eg, a level one player would have a maxgain of 200, lev >two maxgain 2999, lev 50 maxgain 300k. >Not much use killing Zeus and getting 200 xp at level one is it? >This, I feel, would stop these xp runs, which would be better for the >mud in general. > >Suggestions anyone? For my mud I made it 1/2 the experience needed from the beginning of the current level to the beginning of the next level. So at level 1 you can get a max of 1k or so. Along the same lines, I also made it so that characters get xp from a kill based on their level instead of a flat rate for everyone. This was a level 10 char gets approx 10x what a level 1 gets when they're grouped together. ^"^'^"^"^'^"^'^"^"^"# # \O/ 10,000 lemmings# | can't all be wrong# / \ # .. . warrat@erinet.com # . . . # #..# . ^^^^^^^^^^^^^^^^^^^^ IMP of NergMUD nerg.me.fau.edu port 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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