This is what i did, because the sneaky chars can set their wimpy to 50%, and then go in nd backstab, the first attack by the mob will cause a flee to happen because of their wimpy, it doesnt check for a wait state... Ghost Shaidan, ?able Sanity porsche.ag.net 4000 On Tue, 4 Feb 1997, Johan Dustler wrote: > > From: Mental <kjek@excalibur.onate.nmhs.edu> > > > > I want to limit the amount of times you can backstab a mob. The backstab > > flee, backstab flee loop is something I wish to avoid. I have an idea on > > how to do this. I think that if you backstab a mob, then it should gain > > the aware bit until reboot/death. Sorta like: You stuck a knife in my > > back... NOBODY gets behind me now. Anybody know how to do this? Or has > > someone already written code that does it that they would like to share. > > > > To make a mob aware just add SET_BIT(MOB_FLAGS(victim), MOB_AWARE) > to the function hit() act.offensive.c. > > if (type == SKILL_BACKSTAB) { > dam *= backstab_mult(GET_LEVEL(ch)); > damage(ch, victim, dam, SKILL_BACKSTAB); > > /*add here*/ > > } else > damage(ch, victim, dam, w_type); > } > > > You could also set a waitstate on the backstabber. If you add > WAIT_STATE(ch, PULSE_VILOENCE) just after the line: > > prob = GET_SKILL(ch, SKILL_BACKSTAB); > > the backstabber won't be able to do anything for 2 fight rounds > no matter if it is a miss or hit. > > -Johan > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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