On Thu, 20 Feb 1997, Ghost Shaidan wrote: > This is a question on my list to figure out, I am _GUESSING_ you can > change the MAX_SKILLS (but it says not to change ???) in structs.h and > then renumber your skills, npc skills, and top_spell_define AND weapon > attack types. (I think thats it) > Changing these in spells.h should do it. (just not sure about the > DO*NOT*CHANGE warning in structs.h and dont know enough to figure out why) Well, the short sweet and shocking explanation is the fact, that MAX_SKILLS is used somewhere in the pfile data that is saved, thus is you change the size of the spell/skill array, you will corrupt your playerfile. You can do four things: 1. Keep the array size, and adjust the MAX_SPELLS/MAX_SKILLS/TOP_SPELL_DEFINE definitions. (You actually have TOP_SPELL_DEFINE spell slots, but only MAX_SKILLS are saved in the pfile if I remember correclty - the rest are NPC spells) 2. Keep the stuff as it is, and tell players to go play another mud if they want more spells/skills :p 3. Make a conversion utility that loads the pfile(s), and saves them (another place) with a bigger MAX_SPELLS array, then adjust that to fit the size in the mud structure too. One thing to _NOTE_ here is, that you *phuck* arround with the learned spells if you change the MAX_SPELLS. If you make MAX_SPELLS 100 bigger, save the skills with an offset of +100 in the converted pfiles b4 loading them onto the mud! 4. Make use of the ascii-pfile conversion and mud-use utility. Thing Samedi made this one, and you can find it on his ftp site (which I don't recall :P). Thus first make all the pfiles ascii based, and then adjust the MAX_SPELLS/MAX_SKILLS to suit your needs. Again you should watch the repossitioning of the skills if you adjust MAX_SPELLS, you should move the skills in the pfile acordingly... Well, 4 options varyong degrees of usability, portability and consumption of time :) Personally I think making ascii pfiles is a winner, and when you are at it, why not make every other file ascii-based too ? :) This does add greatly to the flexibility of adding new stuff, like I've done. Since making a LARGE pfile struct with tons of free space for expansion seems a little uneffective in the long run *grin* > Ack what a babble, If i am way off or even just a little, please let this > guy know so he doesnt break his mud based on this pseudo advice *8) He DOES break the mud on your advice if he adjusts the MAX_SKILLS! Changing MAX_SPELLS in itself doesn't break anything, but it corrupts the skills-learned since they'll still be where they were last saved i.e. where MAX_SPELLS+1 was b4 the change, thus making a lot of people cry about not knowing their skills *g* Oh yeah, and I tried 3 out of the 4 possible solutions over time *cackle* And no, I didn't adjust the pfile-array accordingly, so I had everyone cry about the lost skill learned values *blush* Regards, Con d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST