On Sat, 22 Feb 1997, claywar wrote: > > there must also be a theme to the mud. as it is in stock circle, there is > > no real theme to the mud, its just a bunch of rooms stuck together. i would > > have to make it seem less like a bunch of zones and more like a whole > > world, with a theme and ordered parts... > > Stock Circle has an excellent theme, it is a world. I have found this a > problem with many areas that have been built on my MUD, people write it > with a particular quest in mind, ie: slay the dragon. What if the dragon > is dead? What if some hero some years ago slayed it? History changes > what one sees. Theme should be somewhere other than the descriptions. Oh, of course, that's why Midgaard, Rome, and a Chessboard where you kill pawns are there...I don't think Circle's world was designed to be for heavily-themed games to be running off of it. If so, then it's a really poor example. Otherwise, it's great for a hack-n-slash mud. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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