On 8/18/97 5:17 AM, Franco (awe@CET.COM) stated: > Good idea. However, if I remember correctly, being able to use an >"olc" based building format would create some problems, possibily needing >runtime info for inheritance chains. However, I very much like the idea of >seeing the Circlemud structure "converted" over to a more object-oriented >style, multithreaded (imagine the syncronization threads this would >start..) >system (and a new combat system, throwing out that crappy AD&D one, >maybe using a Rolemaster type instead for endless expansion). Just a >few ideas. I've been planning this lately, in fact... I have my SpaceMaster, and MERP handbooks handy... someone ripped off my CyberSpace book a while back and I haven't found a new copy. :-( I've already got "threaded" combat (read: event based)... the problem with going all threads is that you loose MacOS, Win95, and most likely WinNT support, plus stability/performance on other systems that have poor threading. I'll let the rest of you know of any progress, although I can gaurantee you this won't be a modified CircleMUD. This would be a MUD from the ground up (almost everything would change anyways, so....) - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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