Re: [NEWBIE] Increasing MAX_SPELLS and MAX_SKILLS

From: David Klasinc (bigwhale@CAPYBARA.SK-PTTSC.LJ.EDUS.SI)
Date: 08/24/97


> available in the game (which in stock code is 130 for spells and 70 for
> skills).  Is this just a question of definining MAX_SPELLS and MAX_SKILLS
> to another number in spells.h or will that proceed to blow up the rest of
> the stuff?
> Are there any pitfalls I should be aware of?

Well I did that... I thought that it would be messier, but then... Well I
jsut added MAX_SPEEL/SKILL and changed some other numbers in
spells/struct.h and then fixed also spell_parser.c fiddled with
./lib/misc/messages and that was about it... :)


David!


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