> available in the game (which in stock code is 130 for spells and 70 for > skills). Is this just a question of definining MAX_SPELLS and MAX_SKILLS > to another number in spells.h or will that proceed to blow up the rest of > the stuff? > Are there any pitfalls I should be aware of? Well I did that... I thought that it would be messier, but then... Well I jsut added MAX_SPEEL/SKILL and changed some other numbers in spells/struct.h and then fixed also spell_parser.c fiddled with ./lib/misc/messages and that was about it... :) David! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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