On Wed, 27 Aug 1997, Jared Buckley wrote: > The general idea is to cause shadow mobs to die when the sun > comes up. I've tried calling both fn's with the parameters > ch and me. Neither seems to work. Ideas, comments, suggestions? When the sun comes up, loop through the character list and if you find a mob that is flagged MOB_SHADOW do: act("$n screams and fades away as the sun hits $e!", FALSE, ch, 0, 0, TO_ROOM); char_from_room(ch); extract_char(ch); It makes it look like the mob 'dies' and removes him from the game. I guess that would be what you are looking for, eh? John Evans mailto: evansj@hi-line.net http://www.hi-line.net/~evansj I don't suffer from Insanity! I enjoy every minute of it! +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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