John Evans wrote: [snip] > When the sun comes up, loop through the character list and if you find a > mob that is flagged MOB_SHADOW do: > > act("$n screams and fades away as the sun hits $e!", > FALSE, ch, 0, 0, TO_ROOM); > char_from_room(ch); > extract_char(ch); You can't call extract_char right after calling char_from_room, because extract char will error out, complaining about extracting a character from NOWHERE: SYSERR: NOWHERE extracting char. (handler.c extract_char) I'd also like to isolate this to a special procedure, rather than setting a bit for all mobs. When I call die(), raw_kill(), or extract_char() on the mob in the room, it causes the mud to crash. I'm having trouble though, seeing how this is different from when a mob dies in battle. (And that works ok) Obviously I'm missing something, as combat works, but this proc doesn't. Anyone tried to have a spec_procs mob destroy itself? Jared +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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