The exploding monkeys snippet :) The portion where the monkey explodes: act("$n has just exploded into little bitty bits!", FALSE, ch, 0, 0, TO_ROOM); extract_char(ch); I never used this spec_proc, but presumably it must work, or it probably wouldn't have found its way to the snippets page :) Edward Glamkowski, Programmer Mathematica Policy Research EGlamkowski@mathematic-MPR.COM Princeton, NJ http://www.mathematica-mpr.com/ eschew obfuscation >---------- >From: Jared Buckley[SMTP:jaredb@TI.COM] >Sent: Wednesday, August 27, 1997 4:00 PM >To: CIRCLE@post.queensu.ca >Subject: Re: [CODE] Using die() in mob specials > >John Evans wrote: >[snip] >> When the sun comes up, loop through the character list and if you find a >> mob that is flagged MOB_SHADOW do: >> >> act("$n screams and fades away as the sun hits $e!", >> FALSE, ch, 0, 0, TO_ROOM); >> char_from_room(ch); >> extract_char(ch); > >You can't call extract_char right after calling char_from_room, >because extract char will error out, complaining about extracting >a character from NOWHERE: > >SYSERR: NOWHERE extracting char. (handler.c extract_char) > >I'd also like to isolate this to a special procedure, rather >than setting a bit for all mobs. When I call die(), raw_kill(), >or extract_char() on the mob in the room, it causes the mud to >crash. I'm having trouble though, seeing how this is different >from when a mob dies in battle. (And that works ok) Obviously >I'm missing something, as combat works, but this proc doesn't. >Anyone tried to have a spec_procs mob destroy itself? > >Jared > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST