Franco wrote: > > ---------- > > From: Rasdan <rasdan@PEAK.ORG> > > To: CIRCLE@post.queensu.ca > > Subject: Re: Various cool Problems ! > > Date: Tuesday, September 02, 1997 2:34 PM > > > > > >> int counter; > > > >> ~~~cut > > > >> if (get_hit(ch) <50 && counter <1) > > > and here i load in the mob > > > >> counter = 1; > > > then i set counter = 1 so it wont go into this if the next time ?? > > > > > > >> Understand my thoughts ?! how do i make so that it only will jump > into this > > > >> if thingy once, ie only loads the mob once ?? > > > >> > > > >Just make a char flag that is set when the mob is loaded, if this flag > is > > > >set, don't load: > > > > > > hmm, feels like stoopid to do a new flag for just this thing > > > aint there a way to do the counter > > > so if counter = 1 it wont do it ? > > > > No it won't, because each time the function is called, it will reset the > > counter variable, can't have that. A char flag is the best way to do it, > > and there are a lot of them. Besides, if you run out of them, you can > > always add more. I have added 4 new sets of aff_flags, it's not hard. :) > > > Hmm...heard of the keyword "static"? Will cure that problem real > quick and then you can keep the resources of using a flag open. > Just make sure if you use static that you do something to reset the counter back to 0 after the mob dies (assuming this is a mob since you said a spec_proc?) or else only the first instance of the mob will do what you want it to do... Sean Daley daley@mail.idt.net +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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