On Sat, 6 Sep 1997, Andrey Fidrya wrote: -+Whats skill "punch" for? -+It isn't used in the code anywhere, only defined in spell*... Nothing, now. Not to suggest that it will ever be used, but it might have been at one point in time. In any case, a 'punch' skill is illogical, and really confusing, since most people will think it is a social (right now, I believe it is). -+25 is max for NPC and 18 is max for player. (am I right?) -+I want to change stat limits so the mobs and the players -+can have their stats within same range (from 1 to 30). -+What things should I change except some functions -+that compare stat with some random number? I think the main stuff lies in limits.c, modify.c (maybe), class.c, and constants.c -+Another thing that puzzled me is STR_ADD. -+As far as I understood, it shows how much weight -+player can wield (or carry), but why don't just use -+STR/2 instead of STR_ADD to determine max wieldable -+weight of weapon? No, strength add is an addition to the normal strength range so that warriors can be stronger than other classes. It is a bonus. -+If player's STR is 18, then STR_ADD is random number from 0 to 100. -+What's this line for? It gives a warrior with 18 strength a random bonus between 0 and 100. -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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