Hi all, I have few questions on which I was unable to find an answer for some time: Whats skill "punch" for? It isn't used in the code anywhere, only defined in spell*... Currently there are limits on stats: 25 is max for NPC and 18 is max for player. (am I right?) I want to change stat limits so the mobs and the players can have their stats within same range (from 1 to 30). What things should I change except some functions that compare stat with some random number? Another thing that puzzled me is STR_ADD. As far as I understood, it shows how much weight player can wield (or carry), but why don't just use STR/2 instead of STR_ADD to determine max wieldable weight of weapon? Also, there is line somewhere in the code: If player's STR is 18, then STR_ADD is random number from 0 to 100. What's this line for? Thanks, Andrey (andrey@alex-ua.com) Kiev, Ukraine, Europe aka Zmey//RMUD (Russian MUD project) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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