>On Tue, 9 Sep 1997, Ray wrote: > >> True, but Circle is currently able to be used by those who don't know how >> to code at all. Just unzip it and compile it and you've got yourself a >> mud. If the classes were gone, the mud would not be usable out of the >> box, so the would-be Circle imp would need to modify the code a bit >> before he/she would have a usable mud. > > >I don't think that he was actually serious about taking the classes out >but I do think that if you're going to ask questions, you should >understand the basic fundimentals of programming, specifically in ANSI C. Heh, it was very tounge in cheek of course. :) I'm looking foward to some semblance of some documentation. Being all new to this, can't hardly tell by looking if say, a snippet or patch is for 2.x or 3.x if it isn't mentioned. Just now starting to get a general feel for the code. Taking a bit of time, as RPG is the language that fills my pockets so I haven't quite done alot with c in the last 4-5 years (and even back then, not too much with data structures). But I am getting there. -jac 'Don't know about you, I find grep to be an priceless item in this effort.' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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