First I'd like to thank everyone who helped with the Telnet problem. Looks like time to go to a new client :) Only feature I used NCSA telnet 2.7 for was it's ansi, anyhow. __________ Can I get some feedback on how best to implement multiclass chars with circle? Way I was thinking of doing it, is just creating a class for each of the possible combinations (wa/th, wa/cl, wa/mu, etc etc) that posseses abilities of both. Not only was this the most obvious way for me to do it, it seemingly involves only cut, paste and edit, making the process rather quick. __________ As an aside, while people are talking about mana, thought I'd mention this. On Copper, they tied the mana regeneration to the weather system. So the entire room would share from the ammount of energy in the room. It actually made the change weather command usefull too ;) Of course, indoors things are different. Each room inside still had a pool of energy reported with the weather command but change weather had no effect. This could make for very interesting things, such as an extreemly evil room sucking mana each tick from all good players (except a paladin class say). The more 'atmosphere' or weather activity the room has, the more mana you would regen. Obviously, people started searching out the max mana rooms. For some reason, I found the tent at the bandit's camp in the Great Eastern Desert to the the best, for some strange reason. Would regen 100+ mana per tick as I remember. Jac 'Anyhow, it's something I plan on implementing...' +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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