At 07:45 AM 9/13/97 -0700, Daniel Koepke wrote: >On Sat, 13 Sep 1997, Yolan wrote: >-+Hi. Okay. This may be stupid but I was wondering does anyone here know >-+how to add recall? When I go onto other peoples muds I relly like them >-+if there is a recall command. Thanks you asked... >ACMD(do_recall) >{ > extern int r_mortal_start_room; // check name of variable; might be off > if (ch->in_room != r_mortal_start_room) { > act("$n disappears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM); > char_from_room(ch); > char_to_room(ch, r_mortal_start_room); > act("$n appears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM); > look_at_room(ch, 1); // check function call; may be off > } >} and received an answer. Maybe my stock circle was different than everyone else's but I believe there is a silly cleric spell called....lemme think... "word of recall"...Not sure what that does..(I actually know exactly what it does)... Couldn't you just slap that mf (iMportant inFormation...what did you think i meant?) in the code as a command and just customize it to do something else (-move) that you wanted? I haven't looked but I have played CircleMUD for years and the word of recall spell has always worked just fine. I recently took a class in proggramming (I just know you'll be happy when I don't have to ask dumb code questions anymore) and one of the most important things I learned was that you can go for years making totally unique programs and barely even have to touch a keyboard (cutpasteemailtakesomeoneelsescodestufflikethat). I already did that alot but now I know that i am doing the right thing :) So there are a few great places to find circle info, the code itself, the ftp site(s) and this mailing list. check them in that order. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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