Re: RECALL

From: Co-Sysop (dmodem@CYBNETONLINE.COM)
Date: 09/13/97


At 07:45 AM 9/13/97 -0700, Daniel Koepke wrote:
>On Sat, 13 Sep 1997, Yolan wrote:
>-+Hi. Okay. This may be stupid but I was wondering does anyone here know
>-+how to add recall? When I go onto other peoples muds I relly like them
>-+if there is a recall command. Thanks

you asked...

>ACMD(do_recall)
>{
>  extern int r_mortal_start_room; // check name of variable; might be off
>  if (ch->in_room != r_mortal_start_room) {
>    act("$n disappears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM);
>    char_from_room(ch);
>    char_to_room(ch, r_mortal_start_room);
>    act("$n appears in a puff of smoke.", FALSE, ch, 0, 0, TO_ROOM);
>    look_at_room(ch, 1); // check function call; may be off
>  }
>}

and received an answer.  Maybe my stock circle was different than everyone
else's but I believe there is a silly cleric spell called....lemme think...
"word of recall"...Not sure what that does..(I actually know exactly what it
does)...  Couldn't you just slap that mf (iMportant inFormation...what did
you think i meant?) in the code as a command and just customize it to do
something else (-move) that you wanted?
I haven't looked but I have played CircleMUD for years and the word of
recall spell has always worked just fine.  I recently took a class in
proggramming (I just know you'll be happy when I don't have to ask dumb code
questions anymore) and one of the most important things I learned was that
you can go for years making totally unique programs and barely even have to
touch a keyboard (cutpasteemailtakesomeoneelsescodestufflikethat).  I
already did that alot but now I know that i am doing the right thing :)
So there are a few great places to find circle info, the code itself, the
ftp site(s) and this mailing list.  check them in that order.


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