Strange. While there is code throught the mud that checks the PLR_THIEF flag, I have been unable to locate any code that actually turns this flag on. I've looked through the steal checks in act.informative.c and shop.c and the only thing that seems to happen is the npc sends a message to the room or the pc is informed that something tried to seal something from them, when it fails. (normal). Am I missing something, or is the code to set the flag really missing? -Jac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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