On Sun, 14 Sep 1997, Cris Jacobin wrote: -+ I've looked through the steal checks in act.informative.c and shop.c -+and the only thing that seems to happen is the npc sends a message to the -+room or the pc is informed that something tried to seal something from -+them, when it fails. (normal). At one time it was used (as late as bpl10). But I believe in bpl11, Jeremy decided to change the thieving system for the better. I never much liked the KILLER or THIEF flags, anyway. ;)~ -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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