Im working on a function to change the VNUM of objects/mobs/rooms, and I'm wondering - to do it (assuming proper error checking that VNUM A exists, VNUM B doesn't exist), all I would have to do is change the vnum in the prototype structure of obj A to B, and save both zones? That SEEMS like thats all I would have to do, but I'm not sure... oh this is also considering I will then go through and change all references to the changed vnum. Of course, all object save files would be broke, but oh well... (PS I'll give source to this neat little function when I'm done). - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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