On Sun, 14 Sep 1997, Chris Jacobson wrote: > Im working on a function to change the VNUM of objects/mobs/rooms, and > I'm wondering - to do it (assuming proper error checking that VNUM A > exists, VNUM B doesn't exist), all I would have to do is change the vnum > in the prototype structure of obj A to B, and save both zones? What's the purpose of changing the vnum? Sam +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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