On Sun, 21 Sep 1997, Tim Davis wrote: > Ok, im not asking for the code for create water. :) > What i am asking for is a means by which to make the character wait a > round before each step in casting. Could this be accomplised using the > delay function defined in one of the C library Headers (dont know which one)? > I already experimented with creating a loop that would have the same > effect, but it just lagged the WHOLE mud. :) I have not done this, but one of my coder buds is doing this and he said something about a loop in heartbeat() and a special "wait state" for casting spells. I'm sorry I can't be more help, but that's all the info that I have to go on. John Evans May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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