>obligatory: i.e. you are obliged to add a comment that is on topic > >ok... here's mine: >thinking about having PC's autotrack. just trying to figure out how. >maybe have >the check at the end of do_move? if(HUNTING(ch)) track(HUNTING(ch)) >--angus Well I'm not so sure about circle's path finding code. Seems with alot of zones, the track command returns sequences such as, 'ewewewewew', quite often. Such an semi-infinite (until you run out of moves) loop, possibly could be a good way of judging the raw speed of your mud's code. Specially if you aren't in brief mode ;) -jac +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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