mobact.c in function void mobile_activity(void) /* Hunter mobs */ if (MOB_FLAGGED(ch, MOB_HUNTER)) { if (ch->char_specials.fighting) HUNTING(ch) = ch->char_specials.fighting; else if (HUNTING(ch)) hunt_victim(ch); } Believe this is all I did, as i _think_ as i remember hunt_victim in graph.c is stock code To do something besides track and hunt someone the mob hunts, simply set HUNTING(mob) in whatever code, to whomever you want The MOB_HUNTER is a mob flag I added On Tue, 23 Sep 1997, Angus Mezick wrote: > obligatory: i.e. you are obliged to add a comment that is on topic > > ok... here's mine: > thinking about having PC's autotrack. just trying to figure out how. maybe have > the check at the end of do_move? if(HUNTING(ch)) track(HUNTING(ch)) > --angus > ______________________________ Reply Separator _________________________________ > > ObCircle2; > Just what does the Ob on ObCircle stand for, anyways? :-) > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > ******************************************************************* * Ron Hensley ron@dmv.com * * Network Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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