> From: Daniel Koepke <dkoepke@CALIFORNIA.COM> > To: CIRCLE@post.queensu.ca > Subject: Re: [CODE] Adding levels above 170s > Date: Wednesday, September 24, 1997 5:21 PM > Or an unsigned char and you get 255 levels...without any real > affects to things. :) But to get 311 levels, you'll have to > do at least a short int. The alternative being that you > lower the amount of levels you have and just make it harder > to advance each level (set goals other than killing, etc.). > But, no...that'd require actually bothering with game balance. :)~ > No doubt. Bigger does not mean better. I think having 300+ levels will affect game balance more than fiddling with how experience is gained. In a 300+ level system, you (unless you have very good idea of what you're doing or how to best impliment it) remove most all value of gaining a level, because of how insignificant a level is with a range like that. Just my opinion Franco Gasperino Cutting Edge Communications http://www.cet.com/ 509-444-INET awe@cet.com > > -- > Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] > Think. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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