> > No doubt. Bigger does not mean better. I think >having 300+ levels will affect game balance more than fiddling >with how experience is gained. > In a 300+ level system, you (unless you have very good idea >of what you're doing or how to best impliment it) remove most >all value of gaining a level, because of how insignificant a level >is with a range like that. Yeah...at that point, one might as well go the extra mile, and go skillbased. I'd love to see a mu* that doesn't have this overwhelming interest in "more races, more classes, more levels!". I'd rather see a default 30levels, with a much richer development of the classes. I usually get bored once all I have to do is get more hp/move/mana and levels. :) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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