On Thu, 25 Sep 1997, Erwin S. Andreasen wrote: -+I am not sure about the layout of the stock mobprogs anymore - we've made -+some modifications to them or two, like tokenizing, external compilation -+of mobprogs into binary code, etc, but some of the general things should -+still be alike. And, Abandoned Reality isn't based on Circle either, so -+there may be further things that are different :) These things (variables) would be your own extensions to mobprogs. Not a bad idea, though, since mobprogs don't have variables in the first place (other than the act codes). I'm under the impression that a new scripting language needs to be written for CircleMUD, because mobprogs have always left a particularly foul taste in my mouth -- even if you add features to it (it's not just an issue of power; but of how it does things internally, which is sickening and over-complex). Well, I suppose it doesn't help to complain, so maybe I'll sit down and do it (no promises, of course). I've beenw anting to write a script language for a while, yet, so this might be a good time to brush up on writing parsers. :) -- Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether] Think. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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