On Thu, 25 Sep 1997, Erwin S. Andreasen wrote:
-+I am not sure about the layout of the stock mobprogs anymore - we've made
-+some modifications to them or two, like tokenizing, external compilation
-+of mobprogs into binary code, etc, but some of the general things should
-+still be alike. And, Abandoned Reality isn't based on Circle either, so
-+there may be further things that are different :)
These things (variables) would be your own extensions to mobprogs.
Not a bad idea, though, since mobprogs don't have variables in
the first place (other than the act codes). I'm under the
impression that a new scripting language needs to be written for
CircleMUD, because mobprogs have always left a particularly foul
taste in my mouth -- even if you add features to it (it's not just
an issue of power; but of how it does things internally, which is
sickening and over-complex).
Well, I suppose it doesn't help to complain, so maybe I'll sit down
and do it (no promises, of course). I've beenw anting to write a
script language for a while, yet, so this might be a good time to
brush up on writing parsers. :)
--
Daniel Koepke -:- dkoepke@california.com -:- [Shadowlord/Nether]
Think.
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