I would think that at the same hierarchy in the character structures as flags for blindness and santuary you could create a couple int and charstring variable slots to use for cases like these. You could probably even find a use for them with the players(last char to pk, last char to be pk'd by, etc). Probably wasn't much help, was I? Sorry. Salvatore +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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