Right before I made this change I ripped all the levels out except for the
mortal start zone, the immortal start zone, zone 0, and the good death,
evil death, and neutral death zones that I added. This all compiled and
worked fine with no problems. Then I only editted the act.informative.c
file with the autoexit command and now I get that char_to_room error right
after the MUD crashes when a mortal player logs in? I am able to linkload
the mortal player and switch into him/her and walk around seeing things
perfectly fine without the MUD crashing.
Anybody have any further ideas?
Thanks,
Adam
P.S I am inexperienced with GDB so I probably can't use it yet.
----------
> From: John Evans <evansj@HI-LINE.NET>
> To: CIRCLE@post.queensu.ca
> Subject: Re: [Code][Errors Autoexit]
> Date: Friday, September 26, 1997 2:00 PM
>
> On Thu, 25 Sep 1997, Daniel Koepke wrote:
>
> > On Thu, 25 Sep 1997, John Evans wrote:
> >
> > -+I think that you may have two problems. The first one that I pointed
out,
> > -+and perhaps, you are trying to send someone to a room that does not
> > -+exist. Check and make sure that mortal_start_room exists (it's
defined in
> > -+config.c).
> >
> > Last I checked, Circle wouldn't boot if mortal_start_room didn't
> > exist. Could be wrong, though. It's likely a problem elsewhere.
> >
>
> You're right about that. I didn't think of that.
>
> With that in light, I would hazard a guess that the immortal_start_room
> was created correctly, but the mortal_start_room was given a closed exit
> without a keyword, and that would cause a crash.
>
> I'm still not sure what would cause that error with char_to_room, though.
> I think that that might be an entirely different section of code.
>
> John Evans <evansj@hi-line.net>
>
> May the source be with you.
>
>
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