> Hi, > > Some days ago, we had an upset player, who complained about a feature that > we have implemented. To 'simulate' a player's drunkness-level he does silly > stuff, and his language becomes scrambled. Now, the player that complained > is an autist (I'm no psychology expert, but the movie "Rainman" should give > a good idea). Everytime drunkscrambling appeared, the player tried to figure > out it's meaning, but couldn't. The player got a severe headache, and > thoughts were circling around the words that couldn't be deceiphered. > > Our coders solved the problem by implementing a new affection CLEAR_TONGUES > and an appropriate spell. > > What I wanted to point out is, that you have some kind of > language scrambling in your code, may it be to simulate drunkness, or various > races, please always leave a 'backdoor' for clear understanding of the > language, because such players shouldn't be left out from our Mudding > Community. > ---------- I have had similar problems with my drunk-language..., but one of my players found a MUCH easier way around it. emote says 'hi' Now don't tell me your drunk-code searches emotes, and changes some, but if he emote's an action, it lets it by. After this..., I have also used echo's, send's, etc. And if a player gets really mad, then set player drunk 0, or even off. (I personally set all my imms+ drunk back to 0, cause we all like to be drunk) ------------------------------------------------------ Rob Baumstark: shirak@connect.ab.ca cst0656@nait.ab.ca Forsaken Realms: telnet://drewl.v-wave.com:4000 ------------------------------------------------------ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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