On Sun, 28 Sep 1997, Daniel Koepke wrote: > the first place. I've said it before, and I'll say it again: > I've always thought that the idea was to have a game where the > character takes part in the world, not where the player > outsmarts and overcomes additions to the game. > > Did no-one catch this, or does everyone disagree? > Daniel, I see what you are saying, but I disagree. I don't disagree in the manner of screaming, shouting, frothing disagreement. I disagree in the manner that I *want* the players to be able to spend their time and energy deciphering things on the MUD. If that means translating a 'foreign' language, so be it. I am coding my MUD to entertain and challenge the players. If that challenge comes from killing 30 mobs in 2 seconds, or writing a tintin script to substitute scrambled language for their (real life) native tongue, or in solving how to get through an area where the rooms are a maze and the exits are obscured or whatever... so be it. I am here to give the players a challenge via their characters while in the world that the builders created that obeys the laws of physics that exist and are enforced through my code. I do see what you are saying, Daniel, I just happen to disagree with it. :) John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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