On Mon, 29 Sep 1997, Chris Jacobson wrote: > On 9/29/97 2:33 AM, Daniel Koepke (dkoepke@CALIFORNIA.COM) stated: > > >That's a perfectly valid idea, but more likely, the player will > >have it right, or will eventually learn that "abscus" means > >"dragon" and then you're back to where languages don't even > >matter; and then you're also back to the unusual, medical > >problem that begat this thread. > > Well in an EFFICIENT scrambling system there would be random scrambling, > thereby defeating the learning method of overcoming the system. > > - Chris Jacobson > I disagree. Think about it, when you hear words spoken in a different language over time relating to a certain context, you can pick up the meaning of it eventually. This is one aspect of realism I think is needed, the ability to 'learn' another language just but repeated viewing of it. To do otherwise, is not efficient, it is half done. Rasdan =--=--=--=--=--=--=--=--=--=--= I have done so much, with so little, James C. Thomas Jr. for so long, Rasdan That I can do anything Head Coder of Finality! with nothing. =--=--=--=--=--=--=--=--=--=--= Finality is based upon CircleMUD 3.0, check us out: finality.mudservices.com 5555 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST