Re: [MULTI PATCH] Crashes with George's Patch

From: George (greerga@DRAGON.HAM.MUOHIO.EDU)
Date: 10/09/97


On Thu, 9 Oct 1997, Davies, Nathan wrote:

>I agree with your solution, which makes sense.  After the victim has
>died, it's extracted and should cause a problem regardless, but the
>autoloot isn't the problem.  It's been working fine for months, the
>autoloot + multiple is the problem.

A Peacekeeper is standing here, ready to jump in at the first sign of
trouble.
An assassin is guarding the entrance.
...he glows with a bright light!
500H 100M 82V > kill peacekeeper
You chop him to pieces!  Ah!  The blood!
Your blood freezes as you hear the Peacekeeper's death cry.
500H 100M 82V > g all corpse
You get a big pile of gold coins from the corpse of the Peacekeeper.
There were 2500 coins.
500H 100M 82V >

I believe your method previously worked by simple luck.

I have no problems with 'get all corpse'

500H 0M 82V > kill knight
You chop him to pieces!  Ah!  The blood!
Your blood freezes as you hear the knight's death cry.
500H 0M 82V > g all corpse
You get a big pile of gold coins from the corpse of the knight.
There were 2000 coins.
You get a long sword from the corpse of the knight.
500H 0M 82V > g all 2.corpse
The corpse of the Peacekeeper seems to be empty.
500H 0M 82V > g all 3.corpse
The corpse of the cityguard seems to be empty.
500H 0M 82V >

(Peacekeeper and cityguard killed by earthquake and not 'kill')

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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