On Thu, 9 Oct 1997, Davies, Nathan wrote: >I agree with your solution, which makes sense. After the victim has >died, it's extracted and should cause a problem regardless, but the >autoloot isn't the problem. It's been working fine for months, the >autoloot + multiple is the problem. A Peacekeeper is standing here, ready to jump in at the first sign of trouble. An assassin is guarding the entrance. ...he glows with a bright light! 500H 100M 82V > kill peacekeeper You chop him to pieces! Ah! The blood! Your blood freezes as you hear the Peacekeeper's death cry. 500H 100M 82V > g all corpse You get a big pile of gold coins from the corpse of the Peacekeeper. There were 2500 coins. 500H 100M 82V > I believe your method previously worked by simple luck. I have no problems with 'get all corpse' 500H 0M 82V > kill knight You chop him to pieces! Ah! The blood! Your blood freezes as you hear the knight's death cry. 500H 0M 82V > g all corpse You get a big pile of gold coins from the corpse of the knight. There were 2000 coins. You get a long sword from the corpse of the knight. 500H 0M 82V > g all 2.corpse The corpse of the Peacekeeper seems to be empty. 500H 0M 82V > g all 3.corpse The corpse of the cityguard seems to be empty. 500H 0M 82V > (Peacekeeper and cityguard killed by earthquake and not 'kill') -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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