Haven't done it, but should be very easy to implement. If you have some kind of training code for stats, which stock and alot don't, but if you do, add it there. But your prolly talkin about eq. Not even sure what file it is, but it has the select of applies. Under apply con it should say something to the effect of GET_CON( ch ) += 1; break; Just add a GET_MAX_HIT( ch ) += GET_LEVEL( ch ); or something might be act.item.c btw...do a grep for apply_con... >Nathan Davies, > >Wondering if anyone had any ideas around the use of Dynamic stats > >i.e. you increase con and get more hp, decrease stat and get less hp, > >Ideas and hints would be appreciated :) > >Reg, Stefan > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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