HI and another hello I spend my day sort of pondering.. and was wondering "how?" The question, that bugged me most was, how could I possibly extend the mortal level system to more than 30? For example to 100 and some 10 Immlvls? Or even 200? And has someone a slight idea how then the XP should be adjusted? (I am so lousy at math) I bet this question has been chewed on a 100 times, and I will be flamed to death, but what the heck :P Another thing.. How difficult is it to create new classes? I assume not too difficult, since I had a few ideas, and from the act.informative.c point of view, its not a biggie, but how do I create new skills for the classes, or new spells (if needed)? (I guess this question yells for flames too) And a third point, I would like to implement something like min_lvl, means, certain items are only restricted to a player with a certain level. Maybe this would be an idea for the whole circlemud code? Since sometimes when I see lvl 1 players with Mithrill Daggers (10d10) then my stomach turns around.. :P The idea would be, to implement into the obj file a field, lets say right after rent/day, which gives the min lvl, so a player, even tho a high lvl player gave this newbie this above mentioned dagger, could not use it, since it would produce an errormsg, and output to the player : Not advanced enough, or so. Just an idea. RK +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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