Well, as for the exp and levels structure, it's not that hard to do..... I coded my levels in myself, and used a simple equation in determination of exp points per level and exp gain, I won't give out my ratios but I'll give you a quick idea, *snicker*, (If you want a 50 mortal level system and 10 immort system, calculate how much of a percentage difference it is between levels and add an equation that adds in the exp difference and automatically adjusts experience to level. Of course you could add other little tidbits, like maybe a exp loss system per death, etc etc.) The choices are unlimited and I'm sure others have already found these ways, so just keep up in the hubbub 'bub' and you'll find the code. =) Cheers and remember, "Players play insane, and IMPS are driven insane. Sure is a crazy world we play in =P" Cryptkeeper ------------------------------------------------- |Cryptkeeper: ctowers.telmaron.com 4000 | |email : ctowers@telmaron.com | |_______________________________________________| |----'-{@ Crimson Towers MUD Imp @}-,----| ------------------------------------------------- +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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