On Sun, 2 Nov 1997, Midnight Man wrote: > The question, that bugged me most was, how could I possibly extend the > mortal level system to more than 30? ...... > Another thing.. How difficult is it to create new classes? I assume not It's time for you to hit the ftp and web sites and check out the online references. To answer your first two questions, go to: ftp://ftp.circlemud.org/pub/CircleMUD/contrib/docs/3.x/ > And a third point, I would like to implement something like min_lvl, > means, certain items are only restricted to a player with a certain > level. Maybe this would be an idea for the whole circlemud code? Since > sometimes when I see lvl 1 players with Mithrill Daggers (10d10) then my > stomach turns around.. :P Ick. I despise this idea so much that I won't help someone else code it. Sorry.... I'll code death, mayhem, disease, natural disasters and the like, but I refuse to stoop to coding min levels for objs. I will tell you that the idea has been hashed over recently, and can be found in the archives at: http://post.queensu.ca/~listserv/wwwarch/circle.html John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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