So, I did some checking, and found that all new chars had all 0s for saving throws. Would the above reason be why? having 50 levels but only 40 in the saving throw table? and if so, why does it compile? Ryan *SLASHOLA!!* Saving throws MUST have the same amount of slots as you have levels, sure the mud will compile, it will just assume that anything past 40th level is whatever the heck it thinks it wants to put there in your case 0s heheheh. Anyhow, your doing well and answering your own questions, hehehehe, I've always thought of circlemud as the ultimate puzzle for coders, because it seems that it likes to do things that are programmed logically (well most coders use logical coding heheh) and then Viola!!! it spits an illogical bit of a twist into your face hehehehehe. Cryptster / Cryptkeeper +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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