Ron Cole wrote: > A similar punishment should be handed out for even using the zones that come > with Circle for anything other than testing and examples. The world could > easily do without yet another CircleMUD with stock zones. Developing your world > from scratch should be given the same or even a higher priority than modifying > the code. Agreed, and Circle's huge amount of zones is certainly unneccesary for any sort of testing. 5 or 6 at the most could serve their intended purpose, but the current stock of files ends up a stumbling block causing the coders to have to rip special procedures out left and right. A particularly bad example is Welmar's Castle. At least it's all in a separate file, but geez, I know for a fact that other newbie admins/builders like myself would have a hell of an easier time without all these zones to erase and then put back and figure out why the hell the MUD crashed. The Wolfrider +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST