On Sat, 22 Nov 1997, David Klasinc wrote: > Heh, check your interpreter.c you ahve something in foobar condition > there, you shouldn't be allowed to move if you're fighting... > Well this is where i disagree (and changed this code first thing on my mud) so no..you should be able to move according to my interpreter.c :P But that's besides the point, and not what I asked. For those muds where u can't move in fight...a flee would still bypass the mob if a flee happens to go in that direction. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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