Thomas Pedersen wrote: > > On my mud, yes, you can move when fighting (hate stock flee..although > you move at a cost of getting hit in the back) Then this is a bug you have introduced. Please clarify this when you send messages to the list. Instead of saying, "I just realized guild guards are worthless," you might want to tell us that you mean for your MUD and actually ask a question. This is not a flame (you've seen a flame from me looks like) by any stretch of the imagination. Just a suggestion to better inform us of the situation. Now, for the actual reply. When the person tries to leave in that direction have the guild-guard unleash a flurry on them. I mean HARD!, and tell the player that the guard will die before he lets someone get past him. Or, if you want another solution (this would be particularly realistic for people implementing in-room positions/hex-grid-like-stuff), if the guard is no longer blocking the exit, have him follow the player in and resume the attack. The player will eventually be forced back to the training grounds where acolytes or guildmasters could help dispatch the player. Of course, if they survive all of that...they deserve whatever they came into the guild to get...:) daniel koepke / dkoepke@california.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST