I have been experiencing a lag type crash. The game does not technicaly "crash" but lags infinitly, thus not allowing me to peer at my debugger file. I have to bring it down and put it back up manually. It started doing this once I implemented a haste spell. The code I added is: (after normal hit calls for fighting) if ((IS_AFFECTED(ch, AFF_HASTE)) && (GET_POS(ch) == POS_FIGHTING)) { int rand_num; rand_num = number(1,100); rand_num += (GET_LEVEL(ch) / 2); if(rand_num > 65) hit(ch, FIGHTING(ch), TYPE_UNDEFINED); } Any clues to why this would be happening? Chuck Reed +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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