[CODE] A new kind of crash

From: Chuck Reed (creed@I-55.COM)
Date: 12/01/97


I have been experiencing a lag type crash.  The game does not technicaly
"crash" but lags infinitly, thus not allowing me to peer at my debugger
file.  I have to bring it down and put it back up manually.  It started
doing this once I implemented a haste spell.  The code I added is:

(after normal hit calls for fighting)
if ((IS_AFFECTED(ch, AFF_HASTE)) && (GET_POS(ch) == POS_FIGHTING)) {
        int rand_num;

        rand_num = number(1,100);
        rand_num += (GET_LEVEL(ch) / 2);
        if(rand_num > 65)
             hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
      }

Any clues to why this would be happening?

Chuck Reed


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