Re: [CODE] A better do_auto_exit and do_exit for doors

From: bruce (joshcrawford@YAHOO.COM)
Date: 12/02/97


  If you're going to do this I recommend adding a new exit flag
EX_SECRET, just in case you don't want them to know there is an exit
there. (hidden doors and the like)


---Drago's <creed@I-55.COM> wrote:
>
> This is some very simple things that I have done to make exits a
little more
> readable.  It's for newbies, so any coders can just delete this
here.  It
> changes the stock method of not being able to see doors unless you
try to
> walk in their direction to seeing them in the exits accompanied by a
*.  For
> example,
> [Exits: n s e *w d *u]
>
> would mean exits in all directions with up and west being closed
doors.
>
> It also adds this when players type exits.  As oposed to:
>
> Obvious exits:
> None
>
> When a closed door is in the room, it reads:
>
> Obvious exits:
> South - A closed door.
>
> If anyone wants this, it's VERY simple and takes no coding no-how,
just cut
> and paste.  Mail me at creed@i-55.com asking for it.  Hope this can
help.
>
> |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
> |Chuck Reed - Ash of Dark Horizon                     |
> |telnet://pentrel.com:6001                            |
> |http://www.i-55.com/~twingo/horizon                  |
> |http://www.geocities.com/Eureka/Plaza/9298/          |
> |creed@i-55.com -=- dragos_elec@geocities.com         |
> |"If you don't stand for something, you are bound     |
> | to fall for anything."                              |
> |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

==
                /*********************************\
                * bruce - bruce@audiophile.com    *
                * http://www.AudioPhile.com/bruce *
                \*********************************/

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