On Thu, 4 Dec 1997, Drago's wrote: >Ok, I was wondering how this file reading stuff works here! I have greped >around and can't find any occurance of *.wld in my game. Where does this fgrep wld *.[ch] db.h:#define WLD_PREFIX "world/wld" /* room definitions */ fgrep -Cn WLD_PREFIX *.[ch] db.c-446- switch (mode) { db.c-447- case DB_BOOT_WLD: db.c:448: prefix = WLD_PREFIX; db.c-449- break; db.c-450- case DB_BOOT_MOB: And you go from there.... >get asigned? I found world[room_nr].description = fread_string(fl, buf2). >I think this has something to do with it, but I'll be damned if I know what. It reads the description. >If someone could give me help with this whole file reading thing, I'd be What do you think the parse_xxx functions do? >much obliged. My ulitimate goal is to set a file up called alt.des which is >read much like a .wld file. It would have to have formated input like It would be easier to add a string field to the existing wld files. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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