1) is the function purge_zone stock, (been a long time) 2) if it is, is this line wrong or am I confused: if (!ob->carried_by && !ob->in_obj && !ob->worn_by & !ob->contains && (world[ob->in_room].zone == zone) && (!IS_SET(world[ob->in_room].room_flags, ROOM_HOUSE))) extract_object(ob); notice the single & symbol after worn_by. that just seem wrong. --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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