I have another 137 messages to read through, so, sorry if this is answered already. in do_start, that's in class.c switch( GET_RACE( ch )) { case RACE_ELF: SET_SKILL( ch, SKILL_BOW, 90 ); break; etc... } >Nathan Davies, > >I have long tried to implement initial skills/spells for >each of my races (like elves receiving BOW at 90% at level 1). > >How do I add this feature?? Anyone who have done it? >I need answers. Have tried to copy the 'spell_level' function >but without success. > >/Christoffer > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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