That's actually a neat idea, but what if a player wants to hide an object in the room? Or maybe you want a special thief skill ("search") to find these hidden objects. Once again I direct the list's attention to Death Gate Cycle, which has hidden objects, including hide and search skills. It might take quite some effort to extract all the relevent code from the DGC source, so it is probably just best to use it as an example ;) >---------- >From: Angus Mezick[SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM] >Sent: Wednesday, December 17, 1997 10:13 AM >To: CIRCLE@POST.QUEENSU.CA >Subject: Re: hidden objs > > try not giving the obj a long desc (or which ever desc show up when it > is on the ground) and describe the obj in the room desc.... (make sure > it is notake) I love to use this to make wall safes and built in > cabinets. >______________________________ Forward Header >__________________________________ >ObCircle: >i wanted to add in hidden objects..basically objects that could only be >found by searching, or maybe having sharp eyesight..but one of my >co-admins thinks that this is simply adding another layer of >complexity..just another affection that you have to make sure you have on >constantly (like detect invis, sense life, etc)..what do you guys think? > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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