I don't use them. They don't patch in cleanly (at least not on my mud) and there is an awful lot of code to go through to make them work. I'd just as soon use spec_procs or develop my own system. But then, when the DG script code is ported (if you don't do it yourself, which you probably should, if only so you have a thorough understanding of how they work and how to expand it) there will be a very good alternative to mob progs. > >ObCircle: >I'm just wondering how many of you use the mobprogs provided on the circle >site. I've been using them on my building site for about a month, and they >have caused a good deal of misery. Half of them just don't want to work, >and one mob prog was trashing players descriptors when they came in contact >with it (hey, don't ask me man). Just wondering what the general concensus >of this was. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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