My MUD is a barely modified Circle bpl 12 (just started my rewrite project) and the only new things are more classes and a new way of assigning god commands, neither of which should affect dg. Anyway, my MUD crashes exactly 10 seconds after a player connects (timed it three times), making me assume that it has something to do with circle being awake (most likely the events). Here is my GDB backtrace output. #0 write_to_output (txt=0x80bc47c "The slave leaves south.\r\n", t=0x0) at comm.c:1106 1106 if (t->bufptr < 0) 1101 int size; 1102 1103 size = strlen(txt); 1104 1105 /* if we're in the overflow state already, ignore this new output */ 1106 if (t->bufptr < 0) 1107 return; 1108 1109 /* if we have enough space, just write to buffer and that's it! */ 1110 if (t->bufspace >= size) { Any ideas? +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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