Hi. The bugfix george posted crashes my game instead of preventing the
multiple players. It hangs in the if (GET_NAME(dt->character) &&
!str_cmp(GET_NAME(dt->character), newname)) line. Anyone else have this
happen, and if so, any ideas on how to fix it?
PS - heres the gdb stuff:
#0 0x80627c6 in Valid_Name (newname=0xbffff618 "hardOne") at ban.c:252
#1 0x80713b4 in nanny (d=0x814b450, arg=0xbffff818 "hardOne")
at interpreter.c:1398
#2 0x804a486 in game_loop (mother_desc=3) at comm.c:634
#3 0x8049b07 in init_game (port=6001) at comm.c:255
#4 0x8049a98 in main (argc=3, argv=0xbffffd90) at comm.c:225
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