Hi. The bugfix george posted crashes my game instead of preventing the multiple players. It hangs in the if (GET_NAME(dt->character) && !str_cmp(GET_NAME(dt->character), newname)) line. Anyone else have this happen, and if so, any ideas on how to fix it? PS - heres the gdb stuff: #0 0x80627c6 in Valid_Name (newname=0xbffff618 "hardOne") at ban.c:252 #1 0x80713b4 in nanny (d=0x814b450, arg=0xbffff818 "hardOne") at interpreter.c:1398 #2 0x804a486 in game_loop (mother_desc=3) at comm.c:634 #3 0x8049b07 in init_game (port=6001) at comm.c:255 #4 0x8049a98 in main (argc=3, argv=0xbffffd90) at comm.c:225 +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+ | Chuck Reed | Ash of Dark Horizon | | creed@i-55.com | dh.gator.net 6001 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+ "There are three types of people in this world. Those who can count, and those who can't." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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