On Mon, 19 Jan 1998, Chuck Reed wrote: >Urm, heh. I am adding obj extra flags and have obviously reached my max >ammount because the game won't accept a bitvector that high (1 << 32). I >was just wondering if there was a way to increase the bitvector number. I >was looking at the 128 bitvector code, and it looks like I'd have to change >a lot of stuff of me mud. Just wondering if there was a way of doing it >easier. Add another long integer to the structures and add an AFF2_FLAGGED() macro. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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